![]() The environment of the former wasnt exactly teeming with NPCs to interact with, and instead only implemented characters that were essential to the games plot (like the beloved PS1 Hagrid). This is my first hosted project on GitHub, I'll try to use this platform properly for further versions. Although it may not live up to todays hyper-realistic visuals, the atmosphere in Sorcerers Stone already outshines Hogwarts Legacys. I would also be very happy to see if my script works well on other people's work. Script execution is inappropriate for real time 3D. It may be due to persistent vertex groups. Soft armatures are not handled properly (see sword trail).Background textures and skyboxes are not handled.Cycles seems more stable but renders a bit slower. Eevee rendering is fast but randomly crashes.Ensure to backup your Blender file to prevent any damage.Mirror, Array and such interfere with number of vertex. Walls, Floor and any long models passing behind the camera need to be subdivided at least a little (For instance, the early test room walls and floor have been tiled).I mentionned Blender 2.8 to talk about recent versions of Blender. The script was currently tested on Blender 2.91.I noticed some issues that I'm trying to fix : Here are previews of some different values combinations : Light strength is determined by 'sun' and 'shadow' variables in the script. However, only the light object orientation count. ![]() Vertex will now be affected by light source exposure. Then multiply the output of your texture by the Attribute 'Col' : In order to add light sources to your PSXified models, some modifications are necessary.įirst, add vertex colors to each mesh you want light to apply : Script will update each frame on its own until the end.
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